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EVENTOS ESPECIALES

 
XVI Festival Internacional de la Imagen - ISEA2017
Junio 11 - 18, 2017
Manizales - Colombia
 
 
 
 
Espacios abiertos a la presentación de conferencias, conversatorios y eventos con temáticas relacionadas con las investigaciones académicas, los desarrollos empresariales, los emprendimientos culturales, entre otros. Entrada abierta al público. 
 
 
 
     18.PrayStation

PrayStation

 

Phillippe Pasquier and Justin Love / Canada 
Simon Fraser University

  

 

The PrayStation invites you to pray or meditate. Equipped by a medical grade brainwave interface, you get to choose a belief system for which you wish to pray or meditate. A population of agents will appear on the screen that paint some iconic images related to the belief. The size and dynamism of the population varies with the quality of your prayer.

 

Eventually the various iconographies will conquer and compete for the precious canvas space. The piece is thus a user-driven collective painting that portrays the war and peace caused by the co-existence of such a diversity of beliefs systems. The collective brain-driven ant-paintings on the digital canvas are archived and the system starts anew every morning.

 

 

 

 

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     11.Adressaparken a multiuse Playspace

Adressaparken - A Multi-use Playspace

 

Wendy Ann Mansilla and Andrew Perkis / Norway
NTNU

 

Casos de Diseño

 

folk.ntnu.no/wendyann

 

Conceptualizar el lugar más allá del dominio de la arquitectura o de la planificación per se, invocando en cambio una orientación más flexible y orientada por el usuario hacia el espacio. Aprendiendo de las culturas del contra-establecimiento y remix de las innovaciones en el arte y los medios digitales, invocamos la idea de "Multi-use Playspaces", una instalación de espacio público que explora las infraestructuras tecnológicas, las tecnologías móviles y los materiales para ser libremente extensible. Tienen como objetivo estimular la creatividad y el compromiso a través del cultivo de formas robustas de juego, aprendizaje y participación en el espacio público.

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     17.Weeping Bamboo rosonances from whithin

Weeping Bamboo: Resonances fom Within

 

Andreas Kratky and Juri Hwang / USA
University of Southern California

  

www.andreaskratky.com
www.jurihwang.com

  

Weeping Bamboo: Resonances from Within is an exploration of digital media for communicating and preserving indigenous forms of oral culture. It is a locational sound art piece offering a site-specific, reactive soundscape that can be experienced in public at the Plaza de Bolívar. Building on the notion of “resonance,” the correlated vibration of bodies, as a way of transmitting sonic and gestural experiences, the project creates a rich layering of the different stages of history of Manizales through an augmented reality experience that merges environmental sounds with a spatialized soundscape, which, through a custom-made headset, is transmitted through the bone structure of the skull, merging with the environmental sounds perceived through the ear, with the multi-channel soundscape that seems to be coming from the space within the listener’s head. Beginning with narratives of indigenous myths all the way to todays environment the project offers a narrative soundscape that is correlated with the actual geography of the plaza through a GPS location-tracking unit, inertial sensors and a microphone.

 

 

 

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     16.Your hearing them

Your Hearing Them

 

Blake Johnston / New Zealand
Victoria University

  

www.blakejohnston.net

  

 

What does your voice sound like? This question may seem simple, but surprisingly, it can be problematic. The reaction to hearing one’s voice played back through a recording is often of disgust or disownership; “that’s not how I sound”. However, this version of your voice is much closer to the way others hear it. This reveals the duplicitous nature of the voice - there is a conflict in your own perception of it and what others hear. The answer to the question: “what does your voice sound like?” depends on who is asked.

 

 

 

Your Hearing Them is a wearable technology artwork that presents the experience of someone else’s voice from their experience. The headset allows you to hear their voice as they do. The experience is deeply empathic, as two people can converse in a way in which their subjectivities are shared.

 

 

 

 

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     15.Turbidity Paintings

Turbidity Paintings

 

Sara Gevurtz and Thomas Asmuth / USA
Virginia Commonwealth University

  

saragevurtz.com

  

"Turbidity Paintings" explora y desafía la división entre las artes y las ciencias, y cuestiona directamente el papel del artista cuando se trata de la ciencia y los datos científicos. El proceso iterativo y el procedimiento son casi indistinguibles en el arte y la ciencia. El papel del artista y del arte en este proyecto es crear un modelo experimental que conduzca a nuevos diálogos sobre la calidad del agua.

 

 

 

 

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     14.The internet yami inchi in Manizales

The Internet Yami-Ichi in Manizales

 

Chris Romero, Idpw and Exonemo / USA
IDPW

  

www.romerochris.com

  

The Internet Yami_Ichi (Internet Black Market) is a real-world flea market where people gather and exchange “Internet-_ish” things in real life. Originating in Tokyo in 2012, the event was founded by artist duo Exonemo and Internet art collective IDPW. The event itself responds to the merging of real and virtual culture, marking a time where technology infiltrates and alters our everyday lives. Since its first iteration, the Yami-Ichi has travelled to over ten cities including Berlin, Moscow, London, Amsterdam and Seoul. Vendor items have ranged from glitch-embroidered clothing, password confession rooms, and virtual reality experiences. In 2015, the first ever Internet Yami-Ichi in the United States took place at Knockdown Center organized by independent curator Chris Romero alongside IDPW, and Exonemo. The event, featured in The New York Times, Fusion, and Hyperallergic, featured over 130 vendors and 1,500 attendees. Now that the market has reached Asia, Europe, and North America it is crucial that it embeds itself in South America. Connecting the Japanese born event to Columbia will also help bridge pacific communities that are tethered together by the internet.

 

 

 

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     13.Synchronism

Synchronism

 

Teoma Naccarato and John Maccallum / Canada
Center for Dance Research (C-DaRE), Coventry University

  

http://naccarato.org/dance

  

In this intimate installation, participants are invited to join a partner inside a private booth. With electronic stethoscopes and transducers, the duo share the rhythms of their hearts in real-time, stimulating sites of pulsation on one’s own and one another’s bodies. Issues of mutual trust, consent, and play are negotiated nonverbally, as the pair transgresses boundaries of internal versus external, and self, other, and environment. Individual bodies are spread further as the heartbeat of each person is used to enliven an interactive, haptic sculpture and sonic installation throughout the public space, for everyone present.


 

 

 

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     12.Finding prana

Finding Prana

 

Helen Collard / United Kingdom
Northumbria University

  

http://www.helencollardo.com

  

Finding Prana is a bio-art work that employs the yogic concept of prana (breath or life-force) and the practice of pranayama (regulation of breath) to bring awareness to our co-existence in air and breathing as our technology of being. Yoga practitioners make extraordinary claims concerning the value of the conscious observation and control of breath. Breathing here, is not just a gross bodily function segregated away from the mind and soul; breathing is our material of time and the producer of consciousness. In collaboration with Dr Philippa Jackson at Northumbria University’s Brain, Performance, and Nutrition Research Centre (BPNRC) this interdisciplinary bio-art work employs the neuroimaging technology fNIRS (Near Infrared Spectroscopy) to take real-time brain-state data during a live pranayama performance. fNIRS is recording the changing levels of oxygenated and deoxygenated hemoglobin levels in each hemisphere of the brain. The data is sonified, turned to vibrations in air, in real-time, creating a re-appropriated system for sound creation controlled by the practitioners moving and suspended breath. This bio-art performance acts to elicit an Irigarian remembering of our most essential element in the search for consciousness, unity and peace that is thought to be found in the practices and imaginaire of prana.

 

 

 

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     11.Flores sonicas un viaje a la intimidad del sonido

Flores Sónicas, un viaje a la intimidad del sonido

 

Marianne Decoster-Taivalkoski, Luis Alejandro Olarte and José Alejandro Montes de Oca / Finland
Centre for music and technology, Sibelius Academy, University of the Arts Helsinki

  

www.uniarts.fi/en/siba/centre-music-and-technology

  

Aquatrio presents a sound installation performance made of small sonic scuptural modules spread around in a garden and resonating multicultural diversities of both Finland and Manizlaes region. The detailed nuances of the sonic experience will take the audience into a subtle and intimate listening adventure. Visitors can feel how divergent sonic ecosystems organise themselves as a supportive and colourful whole and how listening is a key to creating this whole.  

 

The Aquatrio is an electroacoustic ensemble from Finland with members of cultural origins from Colombia, Mexico and France. Aquatrio has realised projects and concerts in Turku, Helsinki, Venice, Ljubljana, Weimar, Mexico City, Morelia, Cuernavaca, and Oaxaca. It has integrated in its works sonic elements and observations from each of these places.

 

 

 

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     10.Active teles-spaces 4

Active Tele-spaces 4 / Tele Espacios Activos 4 (TEA4)

 

Mario Valencia and Elizabet Granados Salgado / Colombia
Universidad de Caldas

  

www.sensorlab.co

  

"Active Tele-spaces" proposes the production and realization of a group of telematic performances in which assemblies of participants distributed in diverse geographic places, contribute, raise and develop collaborative telematic works. Each piece of live interaction elements consists of a sound-musical part of another visual with manipulation of live video, one more of corporal expressions and a last technological one that approaches subjects from the computer vision and BCI (Brain Computer Inteface) To HCI (Human Computer interaction) and Telematic interfaces, which integrate the artistic and aesthetic proposals of each work.

For this year TEA4, Directed by Mario H. Valencia Teacher of the Caldas University. Proposes the realization of 4 telematic works, all in formats of audiovisual performances where fields such as expanded documentary, live performance, computer brain interfaces, social interfaces, and telematic interfaces for audio-visual expression are explored.



 

 

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     09.Rapchiy Enquiry into brain readers hidden designs

"Rapchiy" - Enquiry Into Brain Readers' Hidden Designs

 

Bart Vandeput / Finland
Aalto University

  

www.bartaku.net

  

With “Rapchiy” the ISEA participants/audiences – or people in the mentioned public space - will have the opportunity to engage with brain reading devices and in particular contribute to the revelation of the hidden designs that were subconsciously integrated in their conceptualization and fabrication by the initial device developers/makers.

 

In the course of embodied research with brainactivity reading technology, particular aesthetic properties emerge whilst altering the topological stance: reducing the 3D typical use of the neurodevice to a flat surface constellation. Departing from that observation, hidden designs are sought for in the entanglement of human head, neurosignal detecting machine and paper in between. They are revealed by following the contours of the device with the help of a pen and vegetal ink.

 

The 2D drawings can be transformed again into 3D with the help of scanning and 3D printers (ceramics or wood/PLA filament). Depending on the availability.



 

 

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     08.Surofona Radio online Latinoamerica de artes electronicas

Surófona - Radio Online Latinoamericana de Artes Electrónicas

 

Bernardo Piñero, Claudia González, Gerardo Della Vecchia, Raúl Minsburg, Daniel Cruz and Hamilton Mestizo / Argentina-Chile
Universidad Nacional de Tres de Febrero - Universidad de Chile

  

surofona.org/isea2017/
www.surofona.org
www.facebook.com/surofona

  

The main contents are: talks with artists, sound art, electroacoustic music, improvisations, sound poetry, reviews of works, telematic concerts, soundscapes, field recordings, sound cartographies and Latin American geolects. The collective develops installations, objects, urban interventions, performance actions and workshops, which expand the discursive and aesthetic processes of emissions.



 

 

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     07.Dynamics Crossings

Dynamic Crossings

 

Silvia Laurentiz, Marcus Bastos, Lali Krotoszynski, Cassia Aranha, Dario Vargas, Ana Elisa Carramaschi and Monica Moura / Brazil
Grupo Realidades / CAP (ECA-USP)

  

www2.eca.usp.br/realidades/isea2017

  

Exploring the graphic patterns generated by the shadows of the Herveo Tower, a projection on a screen positioned amidst two of its columns will display Processing real-time drawings generated by code. The pattern of lines, as well as their velocity, will change according to the behaviour of people walking on its surroundings (as mapped from a computer-vision device positioned nearby). The installation aims to approximate real and virtual, as it relates the presence of the passers to visual aspects of the animated lines, but also the materiality of the Tower, manifested by the shapes of its shadows, and the digitalities of its onscreen representation. As a result, it alters the geography of the space, which is a landmark of Manizales that can be seen from a distance from several areas of the city. By acting on such an iconic public place, the project aims to create a visual interference that refers to the dynamics implicit in the building of collective dynamics.



 

 

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     06.Encontros

Encontros

 

Gilbertto Prado, Agnus Valente, Andrei Thomaz, Clarissa Ribeiro, Claudio Bueno, Daniel Ferreira, Dario Vargas, Luciana Ohira, Licula Meirelles, Mauricio Taveira, Nardo Germano, Renata la Rocca, Sergio Bonilha, Tatiana Travisani and Valzeli Sampaio / Brazil
ECA-USP/UAM

  

www.poeticasdigitais.net

  

Two mobile phones exhibit videos filmed during a trip up the Amazon River composed of flows of water in two distinct tints: On the one side we have a predominance of black-colored water, on the other, brown-colored.

The system searches for real-time information in such a way as to reflect changes in the tides and the phases of the moon, as opposed to the flow of accesses to the word “Meetings” in several languages.

The spring, at the same time in which it extends, coils to mark the space and the course of the flow/movement. In the brief moments of near-touching, at the limit of the spring’s approximation and coiling, it is possible to notice a light combination of brown and black of the waters that mix and simultaneously, the impossibility of the encounter.

 

 

 

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     05.Generative Membrane

Generative Membrane

 

Galina Mihaleva / Singapore
ADM,NTU

  

www.galinacouture.global
blogs.ntu.edu.sg/wearables

  

Humans are always interacting with the environment in the direct and not- direct ways. We have affected many organisms by engineering ecosystems to suit human comfort. Invisible microorganisms play significant roles in the recycling organic and non-organic materials particularly in the decomposition of natural wastes. Microbiota is the community of microbes inhabiting our body and helps us in improving health and preventing diseases. The piece “Generative Membrane” materialize this abstract concept of human interacting with microbes. The structure created by digital bacteria generated from bio-inspired algorithm to cover the sculpture is realized by implementing sensors in the textile object, which reacts to touch, moisture, heat and triggers by means of its shape mapped projections and amalgamated sounds.

 

 

 

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     04.Harmony Tree

Harmony Tree

 

Meredith Brindley, Kevin Moun, Emma Creagan and Julia Brodia / USA
Virgina Commonwealth University

  

Harmony Forest links its participants to a representation of their natural environment and promotes cross-cultural collaboration by inviting  participants to grow a tree unique to their geo-location, which then coexists with other international users’ trees in a peaceful virtual forest. The distance of physical space is reconciled by the intimacy and immediacy of digital space. Empathy is bridged between cultures by experiencing the thoughts and interactions of other users’ trees.

 

 

 

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     03.The future pf cinema is today

The future of cinema is today

 

Transmedia Inmersive University Transmedia / France
Transemdia Inmersive University

  

ilovetransmedia.fr

  

La era digital ha cambiado la forma en que hacemos películas, así como la manera en que las experimentamos. No hay necesidad de sentarse tranquilamente en un teatro y nada más, ahora podemos tomar parte activa acerca de hacia dónde va la historia o lo que filma la cámara. En la ficción interactiva, estás cerca de cambiar el curso de la película. En realidad virtual, estás inmerso en un nuevo universo de 360 ​​°. A través de una selección de las mejores obras del mundo, descubre el futuro de las películas.

 

Bienvenido a FUTURO DEL CINE ES HOY.

 

 

 

 

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     02.Mobile Bioenergy Lab

Mobile Bioenergy Lab

 

Carlos Castellanos / Italy
Kansas State University

  

ccastellanos.com/

  

Mobile Bioenergy Lab (MBL) is a creative research laboratory for experimentation with emerging bioenergy technologies. MBL consists of a small vendor cart or trailer, repurposed to serve as bioenergy construction and demonstration station in urban space. MBL is a community research laboratory. The cart (manned by MBL artist-researchers and local volunteers) traverses the city, collecting organic matters for use in constructing simple, diy, bioenergy systems. We also perform interventions and demonstrations to engage citizens in conversations surrounding these technologies. For ISEA 2017 in Manizales, we will focus on explorations of microbial fuel cells (MFCs), devices that generate electricity from the metabolic reactions of bacteria found in diverse environments such as lakes, wetlands and even coffee residue.

 

 

 

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     01.TRANSICONMORPHOSIS

TRANSICONMORPHOSIS

 

Emilia Vavarella and Fito Segrera / Italy
Harvard University

  

www.emiliovavarella.com

  

TRANSICONMORPHOSIS es una obra interactiva desarrollada en colaboración con Fito Segrer, la cual propone un sistema de comunicación ambiguo y experimental para el futuro próximo, fruto de una reflexión teórica sobre el desarrollo de nuevas formas de comunicación tecnológica, sus efectos sobre los seres humanos, así como sus efectos políticos. En TRANSICONMORPHOSIS, un servicio de chat convencional alojado en un ordenador, está vinculado con una serie de electrodos conectados a la cara del artista. En otro lado del espacio de exposición, otra computadora permite a un miembro de la audiencia charlar con el artista. El sistema se centra en las expresiones faciales, y traduce el emoticono recibido a través de la charla a través de impulsos eléctricos, que obligan a los rasgos faciales del artista a imitar la expresión de cada emoticono.

 

 

 

 

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